skyrim mod serana dialogue addon

She will now use her town outfit in all areas with this keyword. The most ambitious feature of this mod yet, and will require an entire update for itself. - I forgot to include some lines (particularly in the "Being a vampire" vanilla conversation) as part of Kerstyn's revoice script. Additionally, the entire Dawnguard questline revolves around Seranas blood- and what good does blood circulation and a beating heart do without making the person breathe? If you have 'Sleep Tight' installed, SDA will detect this and revert its stripping sub-feature for the Serana sleep feature. - Flower Girls animation support innately added to SDA, without requiring a plugin patch. I've heard enough reports of people's saves being corrupted once the SDA mod is uninstalled. These spells are leveled, so as Serana levels up she will gain access to more powerful variants of these spells. - Improved other dialogue conditions for Companions quest commentary. - The contextual responses for some of Serana's radiant dialogue should now work properly and as intended. - Main Quest Dialogue added (Bleak Falls Barrow->Ustengrav | post-Blackreach on the to-do list). - The bugfix of the previous 1.9.5 patch created another bug, which prevented the Bannered Mare quest from progressing from a certain point. - Added optional Amorous Adventures patch (for both Clean and Flower Girls versions). - The first Serana Romance conversation will no longer occur in Dimhollow Crypt- instead when you first exit the crypt with Serana. Added in dialogue options to affirm Serana's vampirism, and also completely rewrote the end of the quest (if Serana were to be cured). - Added interaction with Serana, being able to ask her to rest after a long day's adventuring. - Serana commentary convos on Dawnguard members (Hunter side). - Papyrus Optimizations, further reducing (harmless) log errors and spam. Sometimes Serana will become fixated in a particular direction and continue to face that direction despite the player turning. (These come enabled by default, but should the user not want to hear any lines from the new VA, they should type "Set SDA_AlternateVoice to 0" in the console), - Fuz'ed all dialogue lines from the beta. - Patch functionality was fixed- it should now do its thing properly. - It is important to note that these quests are optional, and do have different outcomes. - One of the dialogue scripts for the new Serana Romance content was not coded in correctly, which caused Serana to repeatedly do the same ForceGreet loop. - Fixed a possible issue for some users with the Companions commentary. Anyone who wants to disable and toggle Serana's raise zombie spells will need to download this new patch, and if they use Serana replacers, make their own patches via xEdit. Serena Dialogue Add-on update : r/SkyrimModsXbox - reddit Serana won't just say the same 4 things each time- this has been doubled to a total of 8 random possible responses once the player chooses to trade items with her. (See the article here for all the names). A bunch of you probably already know this, but the Serana Romance update has been out on SE for about a day or two now. ), - Manually went through a lot of the Serana Romance files and adjusted audio for those that were too quiet, - Improved face animations for some of the Serana Romance lines, - More ITPOs/ITM cleaning (Thanks to Astakos for pointing out the records! LL version still to come. - Despite the Thieves Guild questline being railroadey, the player will still be able to roleplay extensively with Serana. so that it can be asked right away without having to ask "Can I talk to you for a bit?" No need to use another outfit mod/follower framework feature, or fiddle with the lackluster vanilla system. Greybeards summoning the Dragonborn (as part of the Main Quest commentary), Deleted redundant records and streamlined mod's code, Fixed conditions for Serana injured dialogue not fully completing, Improvements to the code of the following quests/features, Removed a whole lot of unused properties that were causing Papyrus Log bloat, Finally fixed Serana's radiant love forcegreets not proccing, Added a small delay at the end of Drinking Buddies so the related timer quest could start properly, Fixed issue with one of Auri's voicelines being said twice, Fixed some of Serana's Dark Brotherhood radiant greets being said too much, Fixed issue where Serana's blocking greets for Labyrinthian wouldn't match with the subtitles on screen. - Backend tweaks for the future implementation of an awesome new feature, allowing Serana's base dialogue animations to change based on her current mood! Still, YMMV and I won't be responsible for any AI bugs/wonkiness with Serana. - Refusal to Serana's marriage proposal now toggles the relevant global variable. No more square font issue with a lot of lines. - Added in goodbye lines that were supposed to be there before, - Carry weight radiant dialogue now occurs much less frequently (-75%), - Jarl Balgruuf Banter will now only occur in Whiterun. topic, - Added quest condition to Serana's feeling good line, - A "What's On Your Mind?" New voice acting with Kerstyn's voice as well as more extensive commentary on this armor. That new bug has now hopefully been fixed. Because the Serana marriage in this mod is treated very differently from typical vanilla marriage, both role-play wise and gameplay wise. Serana should now look more expressive. Between Bethesda.net and Nexus Mods, the Serana Dialogue Add-On has been downloaded upwards of 180,000 times. Instead, one minimal messagebox (which shouldn't disrupt roleplay) appears - once you take Serana home to Harkon for the very first time, - Removed old quest commentary lines from old versions of the mod, - Tweaked condition checks for SDA_MQ105 commentary to have it fire off more accurately, - Tweaked condition checks for SDA_MQ106 commentary to have it fire off more accurately. Essa infatti arricchisce ENORMEMENTE il vampiro pi famoso di Skyrim, aggiungendo numerose linee di dialogo che rendono l'esperienza del personaggio in Skyrim molto pi immersiva. This will be enabled when 3.0 is released.). Hey everyone! - Serana's lip files should now properly play for the pillow talk dialogue, - Removed unecessary audio files (leftovers from Creation Kit voice processing), - Added in missing Wood Elf and Orc racial commentary, - Added in a missing voice line for one of the conversations, - Fixed conditions for one of the lines in the Cyrodillic Brandy conversation, - Fixed issue where Ysoldas lip movements wouldnt play for some lines during the Serana Date quest, - Added in a missing voicefile for Ysolda. - Subtitle fixes, courtesy of GuerillaTech, - More radiant location commentary for these specific loc types (Falmer Hives, Forsworn Camps, Giant Camps, Hagraven Nests, Lumber Mills, Shipwrecks, Graveyards, Farms), - Serana can now train the player in Conjuration, Alchemy, Speech, Light Armor, Destruction (once a day), - Sneak greets and goodbyes, trading, wait dialogue, - New Serana combat dialogue (with her more repetitive vanilla lines frequency dialed down). - Added missing voice lines for final romance quest. - Minor typo fix with Bolstering The Ranks quest, - Fixed NULL dialogue of that quest too (again), - Dialogue Tweak to one of player dialogue options in Chasing Echoes, - Added conditions for Isran dialogue not to appear when sided with the vampires. - Patch release. - Tweaked probability for a bunch of radiant lines so they won't be as repetitive, - Audio of quiet voice lines were boosted to be more in-line with the rest of the audio files, - Radiant dialogue tweaks so that some lines would occur in their proper context. As of 3.0 and for later updates, Serana Dialogue Add-On will be intended to be an all-encompassing Serana mod, other than editing her vanilla appearance. Serana will no longer comment negatively about the Companions if you've told her you want to cure the Circle of their lycanthropy. (Feature based on code by Followers as Companions by Ishara Meradin). There was on update on nexus so I'll post that here: from the MA "Important Announcement Regarding AE: Hey guys! A patch will be uploaded to the SDA Patch Hub to re-enable this dialogue for those who want this gameplay feature back. - Added a "LocTypeDungeon" condition for Serana's radiant love timer, so she won't be asking you for kisses in a dungeon anymore. If you already completed "A New Covenant" on your current save, you won't be able to play through this quest. - The disclaimer message has been changed to a small notification on the top left of the screen. - Riften: Mjoll, Talen-Jei, Maven Black-Briar, Grelka, - Adjusted probability for some of the random NPC conversations, - Changed conditions for random NPC conversations to start occuring earlier in the Dawnguard questline, - Tweaked distance that NPC conversations occur, - New measures were added to ensure Serana faces conversation NPCs when she should, - Fixed inconsistencies in the conditions for some radiant lines, - Some backend additions as failsafes to ensure NPC aliases properly fill. - One of the radiant greets had a mismatching audio file. Improved DDAF (Dynamic Dialogue Animation Framework) code implementation. A quest marker will be provided for where to go. - Serana's Necklace of Vivacity now has custom meshes and textures! This was an oversight - and partly why the retoggle patch was delayed until 3.3 (since the bloodcursed arrows dialogue was not fully disabled back then). Fixed College of Winterhold and Dark Brotherhood blocking greets so they won't block you out of other dialogue with Serana until all of them have been exhausted. - Includes conversation topics on: lycanthropy, Redguard opinion, funny stories, - Reordered topic priority in main dialogue window, - Script optimizations for the radiant injured comments. - Main Quest commentary from Diplomatic Immunity to Elder Knowledge. Not to mention the mod should load faster on older hardware! - Expanded on a vanilla conversation with Serana once she and the player enter Winterhold. - Minor subtitle tweaks for the Sorine scene triggers. The player can choose (via dialogue) whether they want Serana's hood to be disabled all times, or only in sunlight (and if Serana isn't wearing any other headgear). - Script fixes for SDA Player Background Dialogue (some didn't correctly set the quest stage), - Marked Ysolda as essential as I need her alive for the Bannered Mare quest, - Improvements to Lockpick Commentary Script, - Fixes with Radiant Commentary for DG Quests (both sides). You can technically do a clean save upgrade (removing SDA, loading your save+exiting, then installing the mod again), but do this at your own risk. Go to Whiterun to start :) Upon completing the quest, players get a sweet reward, which should be quite useful in gameplay! It's intended for her to stop her headtracking and just look forward, which works sometimes. Over 14 radiant conversations that can occur anytime you explore with Remiel and Serana. - House of Horrors commentary || Same as the above "Silver Hand" advice. - The FG/OStim check is now made on each player game load, making SDA now able to detect if either of these animation frameworks were installed on an existing SDA save.

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skyrim mod serana dialogue addon