One thing you need to keep in mind is that, if you followed my walkthrough, you'll have two Sonic Emitters to use. 9. Or that you were there for diplomatic negotiations and they attacked you. Go to your foot locker in your chambers (where you currently are) and grab and equip your gear. If you fail to answer the Selkath court exactly as you see above then you'll be removed from Ahto and sent back to the Ebon Hawk. Light Side Points: (Video of me overloading the Kolto Tank) Repogram the harvesting machine and cause it to explode. The missing Selkath are in the dormitory, but it's worth exploring the medical and training rooms first. 3.US Open CHAUNNA Cup (U- 17 & Open Division). I was able to not get banned from Manaan when I talked to the Selkaths. The Data Module is found on a Broken Droid in the western portion of the Sith Base near the entrance (pictured below). If you didn't collect the Datapad then you'll need to tell them that the Sith offered you a job and when you refused they attacked you. Good times all around. What this means is there is a chance that you'll get a dialogue prompt from your Companion like [So and so looks like they want to speak with you] which will advance their personal story line - or you might get an NPC that approaches you and starts one of the Companion Side Quests. Break Into Private Hangar: Definitely the most straight forward approach of the 3. Banned from Manaan - Nov 24, 15 Note to Guests: For the enjoyment of other visitors, and to help keep this forum tidy and working smoothly, please make sure you search the forum before posting. It's definitely worth visiting here a few times throughout the game since the vendor here sells some of the best items in the entire game. It explodes as soon as you get off of it. On your way back to the surface it's possible you'll run into Calo Nord if this is your first planet after Dantooine or Darth Bandon if this is the 4th planet. You have two approaches to reaching the Star Map, the first is to put toxins into the Kolto Harvester which will poison the water (Dark Side Points) or you can overload the Kolto Harvester and blow it up (Light Side Points). Then go through the door. When you leave the Sith Base you will be stopped by some Selkath who will take you into custody. When you leave the Republic Embassy, you'll be picked up by the Selkaths yet again and brought to court for the "destruction" you caused down below. Transfer from injector to container 3. As you enter the next room you'll find Carth Onasi, in the flesh. While your high standing among the off-worlders on Manaan may bring you some leniency from them, being a successful swoop rider brings you no credit here, human. © Copyright 2008-2022 Almar's Guides. There is no one way to do this, you basically just keep trying different things until it eventually works. As you enter the next part of the ship, a Republic guard will be getting mowed down by a pair of Sith Soldiers. Off of this corridor are several rooms, some of which with goods, others of which have pressurized doors that'll lead you into the oceans of Manaan. East Central Manaan is where you'll find the Republic Emissary which you'll be visiting numerous times as you complete the Manaan Story Quests. Follow the survivor outside onto the Sea Floor your first time here and watch the scene of him being attacked by the Firaxa Shark. i got banned from manaan for using the poison stuff to kill the fish, and then i got a datapad on tatooine to meet some dude on manaan. For locations on every point of interest check my Manaan Companion Guide. I found this token on a dead Selkath inside the Sith base. CHAUNNA played into a mini size of ground with (6 + 3 a side format), Federation for India is an Affiliated body from Asian Chaunna Soccer Confederation. Promote & develop Chaunna soccer as a competitive sport and regulate in-between youths of our nation without biases of color & gender. Kono & Sami: When you first meet these two they'll try to kill you. Once through the door, more Assault Droids will be there to greet you. (Optional) Yavin Space Station - As you obtain more Star Maps more supplies will be stocked at this space station. Don't let them hit you as they'll one shot you just like the other guy. Another footlocker near the front-end of the hangar will reveal 3 Antidote Kits. 3. Carth Onasi will contact you and tell you that you're all that's left living on this ship, so you need to get the hell off of it. You can also turn down the difficulty to make the vents do less damage then just use the Burst of Speed Force Power and run through. kotor how to not get banned from manaan. Flow Control: To solve the Flow Control Room 'puzzle' in the main room that connects both corridors activate both of the "Door Control" panels then enter the northern most corridor. Nothing will work. Otherwise, they'll still find you innocent after you claim any of the following: Having been found innocent, you're free to leave the Ahto High Court in Ahto West. There are numerous Side Quests for you to pick up and complete on this planet, if you'd like to see the map location for where you can find all of them check my Manaan Companion Guide. 1.Delhi NCR (Boys & Girl) Sub-Junior, Junior & Senior. Search their bodies and move into the room they were guarding. In this area you'll also meet Queedle, an Ithorian that holds the 3rd fastest time on Manaan but needs some Credits to upgrade his Swoop Bike otherwise he'll never do better. If not, you're already there. I chose to destroy the harvester. Kill the easy foes and search the footlocker at the left side of the room for a Frag Grenade,Concussion Grenade, and Poison Grenade. Fill injector pod The desk has a computer panel which gives you the same options as that of the north computer room unless you overloaded its power conduit to kill the Sith. Transfer from injector to container it says im banned. In the room beyond the scientists, you'll find the door leading back out to the water. Pay close attention and inch your way through this hallway to finish. You won't have much to choose from so what to equip (Clothes, a Blaster Rifle, and so on) should all. Carth's Son (Can start anywhere but Korriban). Get support for an Indian sportsperson from the state, central Govt., Private support from companies in cash or in kind for the continuous promotion and growth. And with that, Roland gives you a passcard that will allow you access, via the Republic Embassy, to the underwater areas below, where your Star Map might be found! Explain to the Selkath High Court what happened when they take you into custody Your past experience as Arbiter in the Sunry case may aid in your defence now, human, but you must do a better job yourself, given the crimes you are faced with. Say you were searching for the Selkath Youth as part of the Kidnapped Selkath Youth Side Quest Side Quests like Nilko Bwaas and Kidnapped Selkath Youth will not be able to be turned in. The only downside is that you will be banned from Manaan and take a sizable Darkside hit, although this can obviously be a good thing if you're playing that alignment. You can find Sunry in the holding cells just south of where you meet Elora. Broken Droid: On this Broken Droid you'll find the Data Module which is technically all we need inside the Sith Base to continue with the main story. He frantically tells you of his plan to escape these waters and the crazed Selkath "mutants" (as he calls them) back in the underwater base. But doing both will net you extra experience and take care of the foes in that room good and quick. Inside of this base the other 'puzzle' is the red steam vents in the northwestern part. From there, go rightward and further down the path we're on. You can also do the Kidnapped Selkath Youth Side Quest inside of the Sith Base, this quest is tied in closely with our story objectives. He's gone completely mad because he's been attacked by Selkath and Droids something isn't right down there! The Republic has always respected our independence, but if they fall the Sith will be quick to send an invasion fleet to conquer Manaan. All Selkath 'apprentices' only use blaster pistols, with no Force powers. Once down here, you can find a footlocker in the back end of the submarine hangar which holds 2 Repair Kits. Dark Side Points: Put toxin into the harvesting machine and poison the water. 3.South India (Boys & Girl) Sub-Junior, Junior & Senior. After you've obtained the Data Module from the Broken Droid and the Datapad from the northeastern most room you're free to leave the base. From here, head back to the Republic Embassy. The door before the submarine will say "Restricted Access" which isn't true anymore, since Roland Wann gave you a passcard. I have this datapad as proof that the Sith are up to no good! Helped me out ode got it on first try doing this lol thank you, https://www.neoseeker.com/forums/3375/t254726-interragation-with-sith-spy-in-republic-embassy-please-help/, Youre awesome I have all kinds of persuasion and I still wasnt getting the job done, Dude, your character is the only one who CAN have points in persuade, what on earth were you thinking? Below is a list of every Companion Side Quest in the game. of this worlds most popular game. stage gate model advantages and disadvantages. The Data Module is required to give to Roland at the Republic Embassy and the Datapad solves the Kidnapped Selkath Youth Side Quest, it's also a get out of jail free card for what comes next. You'll eventually come to the Kolto Control Panel. Enter solo mode and cross each vent when it isn't steaming (when the vent behind starts, the one in front has stopped) until the door at the north end is reached, then use the steam control inside on the south wall to the right: However, you can receive experience (at the expense of Computer Spikes) for deactivating the steam vents by using the computer panel on the south wall to the left: Overloading power conduits in the east barracks, security computer room and flow control room kills all enemies in those rooms except for a lone Sith war droid in the southwest corner of the flow control room. Go back to the beginning of this corridor and through that door, into the next corridor. My Companion Guide will show you an overview of each location on each planet along with any points of interest on that map you can visit. 7. Side Quests: This part of Ahto West has Nilko Bwaas as well as Shaelas who gives you the Kidnapped Selkath Youth Side Quest. Website: http://www.almarsguides.comPatreon: https://www.patreon.com/almarsguidesFor more guides and information about each game be sure to check out my webs. 4.National Club League. Talk to them and persuade them to lower the force field, and then get into a deep discussion with them about what's going on and what you can do. it opens up so many options, and honestly, is the most OP stat to have. Selkath: Here you will find a group of Selkath youth which are involved in the Kidnapped Selkath Youth Side Quest. that happened to me lucky i saved a game in another slot. Going through the other door out of this room will lead you to a melee of Republic and Sith soldiers going at it. 2.Western India (Boys & Girl) Sub-Junior, Junior & Senior. If I report this violation to my superiors the Republic will be banned from Manaan - but I do not wish to do this. StrategyWiki has a detailed explanation on how to do it. Once in this corridor you'll be met with some simple droids to kill. Indeed That would explain the reason a passcard for entry was found on your person. New comments cannot be posted and votes cannot be cast, A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake*, Press J to jump to the feed. This information will set you free - that's why it was so vital to go that deep into the Sith Base! CHAUNNA played into a mini size of ground with 6 + 3 a side format & concept. Some things go too far, off-worlder. When they are slain, inspect their bodies for. Essentially you're given two paths on how to return everything to normal - one path will give you Dark Side Points and the other Light Side Points. We'll continue to insert new tips and different strategies throughout the walkthrough in the coming weeks. Talk to him, calm him down - hell, even offer to bring him back up to the surface. Below are all of the correct answers laid out for you - or you can watch my video instead if you'd like to be walked through the quest that way. Work your way into the next room and take out the Selkaths. But when the conversation is over, you can certainly go back up to the surface yourself and take care of the final side quest on this planet Head back up to the surface and work your way to the Ahto City Cantina vicinity. Once the trial is over your charges will be dropped and you're free to go. The escape pod, on the other hand, lands on the Sith-occupied planet of Taris below. 2. After disabling the force field, return to the corridor exiting the security checkpoint to the north and follow it around a bend to the northeast where it ends in a door, beyond which is a room containing a trio of Dark Jedi: The two remaining Dark Jedi receive bonuses depending on your character level: The east door is labelled Flow Control Room, while beyond the north door is a short corridor leading to the south door of the security room, which is divided by a force field. It's not my fault! Go on in. Transfer from injector to container [All . You'll eventually come to another door which is locked beyond even the security override knowledge of Trask. Both locations are marked on my map above. 5. Beyond the north door the corridor curves west, where it's patrolled by a Sith heavy trooper. Fill injector pod 2. When you're outside you will want to follow the survivor out to the sea floor for a scene. A Sith security officer stands behind a console in the middle of the room, facing the elevator. Transfer from injector to container 5. Go through the door into the tunnel the Twi'lek recently told you not to go into. After talking with them and learning how you can reach the Star Map you'll be given the option of killing them for Dark Side Points. These two will give you a run down on what happened in the facility and how you can fix the insane Selkath problem and return everything to normal. Take out the foes in the area and search their corpses. You're challenged upon entry: The easiest thing to do is express support for the Sith, moving closer to the dark side of the Force: If you speak to Shasa or the three Selkath apprentices: You can kill them instead, moving much closer to the dark side of the Force if this is your first response: Shasa uses a Sith Energy Shield and the middle of the three apprentices uses a Mandalorian Ripper, otherwise the most noteworthy opponent is the apprentice on the right: You can try to persuade them that the Sith are evil, although they may need further proof: If you speak to the three Selkath apprentices: They can be convinced without proof if you can dominate minds: However, proof is needed to move closer to the light side of the Force. It'd be repetitive for me to repeat all of the talk you'd have with the two scientists, but they do leave you with two choices in which to stop the madness underwater here. Go ahead through this corridor, passing the Security Droid on your left. You'll have the opportunity to [Force Persuade] your way out of jail and not pay anything if you go this route. The Mek-Sha stronghold is a base of operations to control your local crime syndicate or run your own nightclub for the local miners to unwind, and is one of the many types of player housing you can get in Star Wars: the Old Republic. Transfer from injector to container Your Arbiter will basically blow the case for you, but you shouldn't interrupt him until he tells the court you are insane. There is only a single set of answers you can give to the Selkath High Court that will not result in your ban, they're mentioned below. I have tried every combination of options I can think of with no success. He even provides you with some clues. Controlled by the Rakata before the founding of the Galactic Republic, Manaan became independent following the collapse of their Infinite Empire and the Selkath ruled the planet . Kidnapped Selkath Youth Note: You'll find a locker with a man inside of it in the same room that you pick up the Environmental Suit. 2. No matter which approach you choose there is no Light Side or Dark Side Points to be had - even the pure combat approach will not earn you any points. On this page you'll find my Companion Guide for Manaan in Kotor 1. Your character will wake up in his chamber on board the Endar Spire as the ship seems to be going down due to the heavy fire from Sith battle cruisers. The elevator to Ahto City in the south wall leads down from Ahto East, with doors in the north and east walls. Talk to Roland at the Republic Emissary in East Central If you want to know how, just e-mail me or post it on the threads. Then work your way into the next room. Before going out there, get the Advanced Medpac and Repair Kit out of the footlocker there. You will still be allowed to land on Manaan in the future but you will never be allowed outside of the Docking Bay as the doors will forever be locked. 5.South Asian Sub- Junior (U- 14 Boys & Girls). Beyond the door labelled North Computer Room in the north wall is a long corridor with seven steam vents in the floor, each of which inflicts 25 universal damage on Normal when venting. Hotel (Sunry Trial): While doing the Sunry Murder Trial Side Quest you will need to visit this hotel and speak with the manager as well as two of the guests that are staying here. In fact, he offers you guidance on how to be safe whilst under the water, and promises to not only keep this information to himself, but to try to further the Republic's cause. In the footlocker in that room, you'll find2 Antidote Kits. How the puzzle works is you turn on Solo Mode and you inch your way through the hall little by little paying close attention to the vents. ", followed by "Maybe we should do something about Tela." The very end of that corridor leads back to the original corridor, so you'll have some idea of where you are. There's also a footlocker by the east wall containing some droid utilities: However, you're here to retrieve the remains of the Republic Probe droid opposite: This is an encrypted data module retrieved from the remains of a Republic droid. The door to your left is a dud, so the only other option is so go up and through the door there. 2 ChessGM123 HK-47 Meat Bag 2 yr. ago You'll have to reload a save, but it is possible to kill the shark and not be banned from Manaan, all you have to do is threaten to reveal the station and the judges will let you off since they don't wan word getting out to the sith 2 assesanus 2 yr. ago 8. what are the answers to decrypt the card? Events: Every Docking Bay area in the game is an "event location". This is referring to the Sith prisoner on Manaan who has the access code to the Sith base. Listen to him and be on your way. tonkawa tribe cannibalism Engage the foes in battle and do them both in for 75 experience a pop. He sides with the Republic and was simply curious about everything that was going on. Nilko Bwaas That was simple or maybe not that simple, but whatever. Tell him what happened below, and he'll thank you, give you experience and Credits and bid you adieu. In order to reprogram it you'll need to do the following at the Kolto Tank: 1. Killing Sith simply because they needed killing or are a blight upon the galaxy. The guy with the datapad is offering you a special bounty hunting opportunity, though.it's pretty nicegetting more chances to kill people. There's a pressurized door locked from the other side there, and a dud-door on the left. Just south of the Sith Base you will find a droid shop run by Yortal Ixlis, if you help get Sunry off the hook in the Sunry Murder Trial Side Quest then this shop owner will offer you a discount on everything he sells. If you really want to do the interrogation and you don't have any Persuade or Charisma, I believe the only path is to try "We know about your companion." You won't have much to choose from so what to equip (Clothes, a Blaster Rifle, and so on) should all be no-brainers. Once in this room, head up and right through some doors to the Starboard part of the ship, where the pods are located. Indian players shall ready for below mentioned tournaments. It's harvesting its own Kolto supply to stay ahead of the Sith, since it's such a valuable commodity. elma, texas to austin texas bill costner biography. Choose to inject toxins into the Kolto Harvester or explode the machine to access the Star Map You need to turn back now, and find your way back to the submarine that'll bring you back up to the Republic Embassy. Firaxa: You can walk into a small room right here with a Firaxa Shark inside of it as well as a footlocker with a Nerve Amplifier Belt. Additionally you'll find 2 Antidote Kits in a footlocker in the corner of the room, vital to heal yourself of the poison the Selkaths can put upon you. Genoharadan Bounty Those who are looking to play the way of Luke Skywalker will find help within this guide and walkthrough, but some parts might be incorrect for the path you choose. He'll talk to you frantically but good luck trying to get him out! Fill injector pod 4. If you try to use the door control to the left on the east wall: To get through to the east side, exit and use the door control for the first pressure door to the north: Once inside the empty chamber, use the flow control in the south wall: Now you can open the three remaining pressure doors to the east to access the corridor beyond. Going to this world is the point of no return so make sure you've finished up all Side Quests and other events you'd like to get done. As Trask suggests, equip your melee weapons here (Short Sword in one hand, Long Sword in the other) and have him stay back and use his Blaster Rifle. The corridor to the west curves north to the door of the training annex. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. Very well. Interrogate Sith Prisoner: The interrogation with this Sith Prisoner works a lot like the one on Korriban with truth serum. As far as story objectives go, we're after the Data Module which is found on the Broken Droid and the Datapad which is found in the northeastern most room of the entire base. In order to reprogram it you'll need to do the following at the Kolto Tank: 1. 3rd Answer: 64 You'll also meet Casandra Mateil in this area whom you can threaten for Dark Side Points. There's a footlocker by the east wall in the northeast corner of the room beyond: Beyond the door in the east wall is the south end of a short corridor leading to a junction to the north: to the west end is a door in the north wall labelled Dormitory, to the north end is a door in the east wall labelled Training Room, and to the east end is a door in the south wall labelled Medical Room. Go forward through the door now, and through another door, where you'll run into a Twi'lek. You're eventually introduced to your Arbiter (he'll be to you what you were to Sunry earlier). If you try to open the one to the north on the left: The chamber to the south on the right is empty, but you receive a similar message if you try to open the second pressure door once inside. You're able to threaten the Sith for Dark Side Points, if you do this a nearby Selkath will intervene and tell you that threatening people is a big no-no on Manaan. BCFI As an apex body on behalf of WFCIB into India & for Indians living world over for conducting & planning competitive & friendly tournaments within India or outside of the country along-with Schools, Colleges, Universities and States through affiliated Organisations on an amateur basis for all age divisions & categories. Your encounter with them will take place just before the hallway that leads to the submersible so be prepared with Shields, Stims and Force Powers if you need them. Make sure to search the corpses to find goods. Behind you and to your right are two more doors we need to explore. You can also decrypt a passcard or just go to the Sith hangar and use their own shuttle to get into the base. Board of CHAUNNA Federation for India is an apex body of 6 a side soccer for all over India (Bharat) & Indians living outside country (NRI/ OCI/ PIO, having Indian passport) on behalf of ACSC. Choose whatever guide you need for the planet you're going to below. There's a footlocker to the left by the north wall in the northwest corner, and another to the right by the south wall in the southwest corner: Beyond a door in the east wall is a small chamber with another footlocker by the southeast wall, which is mined: This datapad will convince the missing Selkath in the dormitory that the Sith are evil without persuasion. Otherwise, you'll need to return to the Sith base in Ahto East again, where you'll find it's now guarded by a single assault droid and a Sith droid has replaced the diplomat behind the reception desk. how do you get banned without admitting you poisoned the Kolto supply? CHAUNNA played into a mini size of ground with 6 + 3 a side format & concept. The door at its south end opens to reveal a room containing another trio of Dark Jedi. If you received the token from the dying Selkath in the medical room then it can still be hard to persuade them (unless Bastila is in your party to do so if you fail), or the datapad from the footlocker in the Dark Jedi Master's private chamber at the east end of the training room can convince them without any further persuasion: There's a footlocker by the north wall in the northwest corner: Return to Shaelas in the mercenary enclave of Ahto West, leaving the base via the elevator to Ahto East. There's also a footlocker by the west wall in the northwest corner: The token may be sufficient to convince the missing Selkath that the Sith are evil if you're highly persuasive, but more certain proof can be found in the training room Two practice droids in the north half of the training room are attacking a Selkath apprentice to the south: Beyond the door in the east wall in the northeast corner is a short corridor ending in another door, beyond which is a Dark Jedi Master flanked by a Selkath apprentice to either side: Focus on him: if Improved Energy Resistance is used, his two 'apprentices' go from being relatively harmless to completely harmless. You cannot reprogram it anymore. Then, go back up to the Republic Embassy via your submersible. This submersible will take you deep underwater to an underwater Republic station. All rights reserved. When he does, cut in and make sure the court knows that you have the Sith Datapad you stole from the base. ALL RIGHTS RESERVED. Plead your innocence to the Selkath Court and give the Data Module to Roland And now, on to the walkthrough. Plead not guilty Board of CHAUNNA Federation for India is an Affiliated body from Asian Chaunna Soccer Confederation/ ACSC & patronize by World Federation for CHAUNNA Board/ WFCIB. star citizen laranite mining location; locum tenens new zealand salary. Dump container pod On Normal the vents do 25 damage each, they'll do less on Easy. Head back to the submarine at the Republic Embassy and work your way back to where the Twi'lek was. Beyond the north door of the security checkpoint is a corridor with a door in its west wall, beyond which is the south end . Threaten him for additional Dark Side Points and a fine of 100 Credits or keep being belligerent to be taken into custody and the fine increased to 500 Credits. To decrypt the card you need to solve the patterns with math mathmatics. Queedle + Swoop: All of the Manaan Swoop Racing takes place here. Juhani's Past (Can start anywhere but Dantooine) As you do, an elite pilot named Carth Onasi will contact you and Trask and tell you to get to the bridge of the ship immediately to help protect Bastila.
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